Strange. full evasion and quick damage ("assault ships") I was far beyond the limit if I could afford to lose resources for a while. When would I use a laser instead of a plasma thrower? Right now I use lasers for smaller ships only because I like the way they look in combat. It was probably the toughest war I ever had to fend off defensively, but I never had one like it again. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. So design your own defence stations WITHOUT guns, but use lasers, plasma throwers, torpedos, missiles, hangars, point defence and flak instead. Crystal shard throwers aren't obtainable anymore. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. Design doesn't matter early on. Business, Economics, and Finance. Core components. I'd recommend leaving the Autocannons for the brawlers and dashers, and putting on Plasma Throwers for the heavy artillery. Core components. It's the only weapon with less than 100 range to have a minimum range, and most weapons with minimum range have 120 or more maximum. This is a searchable and complete list of Stellaris technologies and their IDs. #footer_privacy_policy | #footer. Based on information provided on the wiki, here is a summary of what affects the weight of technologies (the probability of drawing the card for a given tech): scientist expertise in certain category. That is why the plasma throwers aren’t showing up. If we're talking max tier lasers and plasma (T5 lasers T3 plasma), the in RAW dps, plasma is superior both in damage and in hull/armor bonuses. Try plasma/null beam, easy early techs that will scale great the longer the. Obviously Plasma. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. 科技/物理学科技. Shields is brutal), AND it has a shorter Range AND worse Tracking (and an extra 1000 in tech for Plasma Thrower vs. Only issue with this is range but just planning your engagement based around a slightly shorter range engagement and it works decently. Tinca12. Oherwise your fleet will melt before even getting a chance to properly damage the enemy. the corvettes are pretty much there to swarm things keeping them engaged further from my harder hitting ships and to strip shields. Full Disruptor fleets can be a thing, but the issue is raw DPS. This article is for the PC version of Stellaris only. Advanced afterburners for increased evasion, and max researched Impulse thrusters and. ; About Stellaris Wiki; Mobile viewAt the same time you can devellop a new medium ranged station using the rail guns, another one using the plasma thrower and so on. 7% based on my calcs) and still retain. Stellaris Wiki Active Wikis. © Valve Corporation. Content is available under Attribution-ShareAlike 3. I basically googled what counters what, and I suggest you do the same. 1 Anti-Armor 2. ParasiteX May 21, 2017 @ 2:55am. Mid-to-late-game I exclusively use mixed battleship fleets. Depends on the enemy’s defenses. Lasers have lightspeed propagation and theoretically infinite range but are limited to direct fire only and require excessive energy levels. Component: Medium Plasma Thrower Component: Small Plasma Thrower. 3 Matter Disintegrator 2. When in doubt, monobuild rail. Energy weapons tend to trade DPS for that armor pen. 2 Particle Launcher 2. I have 50 destroyers fitted with flak turrets and that is my fleet’s. Ship designer. this is even more pronounced for rare technologies. Legendary plasma guns start. Railguns strip the shields while the plasma throwers melt through the armor and hull. Plasma weapons are good if you want to specialize a ship for a type of enemy, like something with no shields and heavy armor. Imperium – Bolters (custom early-ish tech), Plasma Throwers, Level 3 and 4 Armor, Level 2 and 3 Missiles, Gene Seed Purification, Exoskeletons, Level 3 and 4 Shields, – Adding to a save game The factions are all traits, so you can add them as any other trait. shields) and have longer range than plasma at all sizes. Plasma. ParasiteX May 21, 2017 @ 2:55am. Plasma Throwers: The anti-armor counterpart to the energy syphone, plasma weapons due increased damage to both armor and hulls, meaning the enemy will have fewer chances for ships to retreat. 0 open-beta-2 (df65)] Autodesign arms bastion citadel with t1 kinetics instead of swarmer missiles or plasma throwers Game Version Orion v3. Increase the maximum range of weapons by 100% or so. Yeah the S- or M plasma on Line Cruisers are fine. More information can be found in Stellaris Dev Diary #293. Torpedoes are good for ignoring Shields, but creatures doesnt have any. Thread starter Lucius Confucius; Start date Apr 3, 2022; Jump to latest Follow Reply. it's pretty easy to unlock their final tier by early midgame, since i don't waste engineering on researching new ship types). Neutronium armor and the crystal plating in A slot. Cost: 12000, Weight: 35. Plasma Throwers 5000: 2 Plasma Thrower Blue Lasers Base: 75 Modifiers. energy weapons are ok, but mostly situational (you should only ever use plasma throwers vs armor and neutron torpedoes vs shields), and you really can't go wrong with kinetic. 415K subscribers in the Stellaris community. Stellaris Wiki Active Wikis. 3 "Battlestar" class battleships, Spinal mounted Tachyon lance, carrier core with lvl 3 fighters and guardian defense turrets, with small plasma cannons, and an artillery aft with a Neutron launcher Rest of the fleet are "Devastator" class battleships, Spinal Tacyhon mount with 4x Neutron launchers. Weapon components. 25x Militarist;Stellaris Wiki Active Wikis. I cannot afford this right now, and I don't know how to change it. 3. Shouldn't. All empires will have. Weapon components. 2. The back slot is also a neutron launcher. Ship. This article is for the PC version of Stellaris only. This article is for the PC version of Stellaris only. Add in some PD if the enemy uses missiles (but not. They can expand, so block them off if you don't want them to. Stellaris. Any tips on what situation/role which weapon class wins out?One factor being that Plasma is now the only energy weapon choice for L-slots which is as good as firing blanks. Not as effective but still effective. Weapon components. Ship designs are all plasma throwers and neutron bombs. DragonOrion Galactic Contender • 7 yr. Shouldn't. Description [3. Alternative companion weapon components for vanilla weapons that deal damage to the opposite defense type (shield/armor). And at least it sounds plausible. Core components. Any tips on what situation/role which weapon class wins out?Stellaris 2. This allows your construction ship to focus on mineral mining, and it allows you to get a research station up faster. It does better damage and penetration. Ships. Where to Find/Location. Let the little shits take away the shields, leaving your battleships to pound the rest into scrap. The Plasma then starts doing its work when your fleet may have. Corvettes are love. Invading an empire requires claims. Those beats all anti-armor weapon in damage, and dps. Neutron Sweeping: 48000: 5 Neutron Sweep colossus weapon Colossi; Completed the Colossus Project; Pacifist; Either: Spiritualist; If Utopia DLC: Mind over Matter So far I've been looking at combining disruptors and plasma throwers-- would this be more effective than purely plasma throwers, despite the lower damage rating? And what should I equip with point defense and missiles/torpedoes? Ive found lasers are good on their own, however plasma is best paired with kinetic shield strippers. Still learning combat and I thought I had decent missile defense. Two autocannons and one plasma. Any tips on what situation/role which weapon class wins out?The ship designs and loadouts in the guide are effective against all AI empires and all Awakened empires. Ищете полный перечень рабочих читов на игру Stellaris? На нашем сайте собраны все существующие коды и различные хитрости к ней. Stellaris cheats and commands. But here's why it's not essential that you do it yourself: The AI is using auto-design to design it's own ships too, so if you use auto-design, you're not at a disadvantage, you're merely on a level playing field. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. I upgraded my ships after researching the plasma thrower, and my fleets' firepower dropped from 9K to 8K. 类型:能量. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Weapon components. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. 0 unless otherwise noted. Minimum range combined with firing arc is a horrible concept. This article is for the PC version of Stellaris only. This article is for the PC version of Stellaris only. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. IrkenBot • 3 yr. They destroyed the one fleet I have after about 70k (not included in the 300-400K) of the fleet went down. I equipped my corvettes with a null void beam, plasma thrower, and mining drone laser. Just combine the anchorages with spaceport buildings that improve defense or sensor range and defense platforms. Stellaris Wiki Active Wikis. Makes them able to get through both armour and shields. Point defense Destroyers. TheMoe Colonel. No name yet: fanatic militarist, egalitarian aquatics. The kiting of enemy fleets doesn't work unforntunately. Zorro Nov 15, 2017 @ 6:06pm. 2; 1; Reactions: Reply. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Mods Used: Extra Ship Components 3. 2 Cloud Lightning 2. Ship. It's my default loadout for them, since in the early game it boosts fleet power enough that you can take on destroyers with a good sized swarm, and in the mid-game it's a useful loadout to deal with possible Grey Tempest. The plasma launchers make great medium slot weapons to balance all the autocannons so you have two very powerful weapons that will rip shields, tear armor, and completely. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Jump to latest Follow Reply. They weren't particularly fast, at least at T1, but they weren't slow, either. Based on Society technology, this weapon drains energy from enemy ships by adapting the Tiyanki method of siphoning energy from gaseous matter. ; About Stellaris Wiki; Mobile viewThis page was last edited on 14 October 2017, at 10:55. As it says. Their plasma projectiles are even deadlier. This article is for the PC version of Stellaris only. As it says. Our mod implements a completely unique technology tree that has no analogs in stellaris. This mode is primarily intended for teaching new players or for lower intensity cooperative gameplay. This page was last edited on 14 October 2017, at 11:48. Obviously Plasma. Store Mods Forum Launcher Mods Forum LauncherIf they're not using point-defence, you could counter them with a lot of missile weapons, which are longer range and pack a heavy punch that ignores shields. Corvettes has very large evasion so you need lasers against them for extra tracking, and accuracy. shields) and have longer range than plasma at all sizes. 这个攻略不够好?点击进入 Item:Component templates/MEDIUM PLASMA 1/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。As we all know, Plasma is a direct upgrade for Lasers. New components, technologies, resources and much more! This. -Vassals donate fleet cap to you, they follow you into any war. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 1125 less vs hull. With energy weapons. Paradox. I was wrong. Plasma is only useful if you have a way to increase its hit chance through aux fire controls and a line computer system, it's tracking's not great either. i tried usind disrupters but i fewlt like they kinda suck so i made a fleetthat has a bit of everything, for example my arty battleship has tachyon lance, 2 photn launchers, a laser and a plasma thrower, and the last slot in the back kinetic arty, the carrier battleship is kinda the same but with giga canon and strikecraft, the titan in my. 组件分类:武器组件. Any tips on what situation/role which weapon class wins out?Description version 2. 6M Plasma Cruiser - proof. Maybe someone can explain to me why the Plasma Thrower line of techs have the same tech costs as the Disruptors line and the Autocannons line. It's easier to to get high end shields (Dark matter) than Drake Armor and you can get Psionic shields in certain play throughs. Ship designer. Proton/Neutron Launchers are more or less just an upgrade on Plasma, and once you get them you phase out plasma in favor of these superior weapons. Their weapons focus on armor damage (lots of plasma weapons) so you should stack some more shields and since they also use focused arc emitters you. Stellaris Wiki Active Wikis. ago 'Slow' projectile attacks like plasma are still fully calculated the instant they fire; although the graphic takes time to make it to the target, the damage. 9 ‘Caelum’ Patch Notes, and Ask Us. Their strengths are stronger (even more damage to armor/hull), but their weaknesses are. For your bit about plasma throwers and point defence, yeah P slot weapons are way overtuned. CryptoIt takes longer because all those pops keep pestering your scientists for the new PiePhone970 when all they want to do is invent a better plasma thrower. Stellaris countering mechanics in combat are very useful to know when dealing with Endgame Crysis or similar entities, and that applies here as well. That is why the plasma throwers aren’t showing up. Fighters get shot down, missle get intercepted, plasma and disrupters. Plasma Throwers: tech_plasma_1. Holy F***!!! Nebula systems look amazing now! It doesn't appear just to be an image, it does have a 3D quality to it in-game. Creating ships. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Ships. As it says. 报警机器人 于6年前 修改了 此页面。. Has this replaced Giga Cannon and the rest half Kinetic Artillery and half Plasma Throwers? Must say, combat. Core components. Signature Weapons [3. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. A secondary question is whether I should replace the disruptors on my. Proton/Neutron Launchers are more or less just an upgrade on Plasma, and once you get them you phase out plasma in favor of these superior weapons. Montu made some tests and came up with the best build as Giga Cannon + 3 neutron launchers + 1 kinnetic battery. for the wraith itself, i only had ~40k fleet strength but tier 5 techs and dommed on it. I. 4. thrower->uv, accelerator->x-ray, cannon->gamma. Core components. 4 spudwalt • Voidborne • 1 yr. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. These IDs are usually used with the research_technology tech ID command. You can use them as a buffer state between you and your rivals, they can't hurt them at all. Stellaris. 6. Ship combat computers now try to keep certain ships at certain. I was wrong. Doctrine: Fluid Fleet Templates. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to. One early additional research station being worked = 20% more research. 伤害:12-25. Ship. 3. 0 by ramming identical corvette fleets at each other and I'm getting unexpected results. 2 Ancient Cavitation Collapser 2. I use plasma on my corvette swarms. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Day after day they trek to the laboratories and shake your nerds until new x-bones and iTouchKids fall out of their lab coats, never a quiet minute to work on something that melts face. Missile Defense. Carrier Cruisers. Store Mods Forum Launcher Mods Forum Launcherevery single time i build an SPA one of 3 event chains happens. I've only faced the unbidden, and they were easy compared to this. Countering missile fleets in the current game is about mixing PD in with enough of a counter to their defenses to cut their ships down as quickly as you can. 3 Plasma Launcher 2. But combined with plasma, neutron or lances it is a really useful weapon. As it says. Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc. Shield Cons. Even at 100% armour pen it still reduces damage, so even plasma throwers dont totally mitigate armour. because otherwise while it is fun and cool to get weapons like Cloud Lightning Conduits and Blue Crystalline Shard Throwers, its seems like its just better to get things like Plasma Throwers and Space Torpedoes and not bother with the weird. They're basically first in, most likely to die, but should get shields down fast enough before they do so that my battleships will rip the enemy apart. It was a nice change of pace from the usual torpedo+autocannon corvettes until I unlocked battleships. These days plasma is more of a specialist weapon, can be very useful in combination with other weapons and circumstances but is hardly something you want to go all-in on to the exclusion of anything else. 7. . 4. Ship. Weapon components. How soon you can start shooting. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Ships. the second one says your SPA broke down and you need to spend 3k alloys to fix it or it stays unproductive for a while. 0 unless otherwise noted. Weapon components. ago. Disruptors and plasma chew through both shields and armour each respectively, so your best bet is out-ranging them with long-range weapons like missiles. Crystalline Shards worth it? Thread starter Lamahorse; Start date May 10,. full armor damage. Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. Ships. Videogames, Guides, Cheats and Codes. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to. ago Plasma has more exaggerated properties than lasers. g. Stellaris Wiki Active Wikis. Where lithoids are basically rocks, plasmoids are basically stars, so one. Early-to-mid-game, cruisers with medium slot plasma and a hangar are OP. 1. Dec 16, 2016. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Content is available under Attribution-ShareAlike 3. Corvettes. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. The red sensors with antimatter reactors and blue thrusters with level 3 hyperdrive. 能源消耗:-34. Disruptors I mostly don't use unless. Do not drop the PD destroyers, spiritualist FEs got some missles on their ships, with a few PD destroysers you negate that damage completely (also throw in some flak to counter their strike crafts). once you have them you can forget that lasers are a thing. Makes them able to get through both armour and shields. plasma is better vs armor and hull. This guide will be updated with every major stellaris patch being released. #2. Their fleet composition is 8/8/8/8 and mine was 0/2/8/81, does this. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Use the interceptor section and equip it with 3 plasma throwers, 2 armor, and 1 afterburner for increased evasion unless Enigmatic Encoders are available, which give a +20% boost in evasion. ; About Stellaris Wiki; Mobile view Stellaris Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Easy, plasma. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 6. Stellaris Wiki Active Wikis. Compatible with Stellaris V3. • 1 yr. UV Laser). Any tips on what situation/role which weapon class wins out?Nebula systems look amazing now! : r/Stellaris. Like the human factions in some universes having nearly all ballistic weapons missiles and strike fighters and the aliens having plasma throwers. This will slaughter entire fleets. plasma is better vs armor and hull. My current solution is corvette spamming with plasma throwers (green) and teir 3 point defense. This article is for the PC version of Stellaris only. As Stellaris has taken so many forms, there are a lot of guides for various things which can vary wildly based on the game version, so for someone looking info up, having something recent is great :)Lances and Focused Arc are the best XL. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD wins quiet. puts it on the level of lvl 2 laser / kinetics, so you should compare it with that; And at that point. At that point, my fleet consisted of a whopping 5 destroyers and 10 corvettes. The last time I used anything other than what you described* was when I got the Null Void on my first colony. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Technology weight modifiers summary. This article is for the PC version of Stellaris only. In addition, the guide will also feature loadouts that are tailored specifically for dealing with the End-game Crisis events. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. Shields and anti-hull weapons. Autocannons to strip shields quickly so my bigger ships can do more damage, and a plasma so that they can still do damage to stuff with armour. After that, Neutron Launchers and stuff kick in and fry the shieldless enemy. Lasers are a safer option for general all-purpose use or situations where you can't leverage plasma to its full extent. This is a bit of a problem given the way the tech curve works in the current balance, since plasma is only relevant for maybe a few decades, so there's little point in even teching into it at all. Ships. Is null void beam good? General. Ship designer. If your weapon can oneshot the enemy from 50% HEALTH, then they have 0 chance to disengage. Weapon components. Any tips on what situation/role which weapon class wins out?Stellaris Wiki Active Wikis. Orbital Energy Conversion: very strong early tech because it is cheap to build (75 minerals) but offers 3 energy for 0 POP. All of hte alien ships I have seen so far use both armor and shields, so if I understand right, what I should be doing is putting both plasma throwers and disrupters on the same ship, so that the. Go to Stellaris r/Stellaris. Generally plasma is better in most cases. A direct example is the crystal entities or any of the no shield leviathans. I. Armored Torpedoes and Plasma Thrusters as valid tier 3 options, which usually means only one needs to be researched before Star Fortress will show up. Core components. General Damage is best done bye Gauss Cannons. The three key techs are blue lasers, corvette build cost reduction and extra corvette hull. And Large Plasma is no better. Let's Play Stellaris, with the Mandate of Lavis PrimeThe first time I played this I try diplomacy and it failed. They're using 1. Stellaris Wiki Active Wikis. Pvp is played mostly with destroyers and some cruisers. Carrier ai can increase that and thus can increase engagement range. Ignored by far more weapon types. Ship. Ship designer. My current solution is corvette spamming with plasma throwers (green) and teir 3 point defense. This page was last edited on 14 October 2017, at 11:48. They're using 1. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. 1 Mass Driver If we're talking max tier lasers and plasma (T5 lasers T3 plasma), the in RAW dps, plasma is superior both in damage and in hull/armor bonuses. Weapon components. duelchaos. Core components. Which means they start "tickling" the enemy ship modules, potentially knocking out important modules like weapons, PDs (which allows your coils to fly unopposed and finish off. Energy req. Can fit into Small slots. Arc Emitters and Repeatable Hull Point research. Stellaris Wiki Active Wikis. 8%. the corvettes are pretty much there to swarm things keeping them engaged further from my harder hitting ships and to strip shields. Feb 2 @ 1:28am Stations use terrible weapons. Ive found lasers are good on their own, however plasma is best paired with kinetic shield strippers. It showed medium plasma throwers installed even though I had researched plasma cannon, a much better weapon. Ship. Playing on Insane level w/o ironmode. Stellaris Wiki Active Wikis. Plasma however gets a 75% damage reduction vs shields whereas lasers only get 50% reduction. but the way it works in stellaris is bogus. Stellaris Wiki Active Wikis. They take up 0 slots and 0 points. As for the main station itself, it seems to me the AI is always picking a combination of missiles, lasers, disruptors, kinetic weapons like the railgun and plasma throwers; most of them are in the medium range. 类型:能量. Content is available under Attribution-ShareAlike 3. 1. I used a fleet of mostly corvettes with Devastator Torpedos, lvl 3 plasma throwers, and lvl 3 disruptors. Weapon components. BIG THANKS to "Dzage" for lending some coding knowledge. Ship. If you can get a P slot instead of an S slot, PD largely outperforms plasma at every tech level - even where plasma gets a slight edge, PD is still vastly preferable on the basis of getting a complete blowout against anyone using missiles. UV Laser). Core components. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Ship designer. The usual choice for anti-hull is Autocannons (low range, high DPS) and Plasma Cannons (good range, low DPS). Core components. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Name: Tier: Type: Cost: Power: Min Damage: Max Damage: Cooldown: Average Damage: Range: Accuracy: Armor Penetration: Shield Damage Bonus: Shield PenetrationPlasma Cannon's -75% shield damage penalty doesn't matter in Minchir. 3 and was established from the information provided in this meta-tech tree:. I personally like to make separate fleets based on engagement range, as well, but I don't know how others view the strategy. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled. and many corvettes (to fill in).